SynthesisUI
Gallery/flux

Flux

v15 · published

Electric blue on black, built to move.

vividkineticbolddarkelectric

Flux is a re-reading of the no-code-canvas aesthetic, where the interface itself is the showreel. A true near-black stage lets floating cards hover on layered shadows and hairline-thin white edges, while a single electric blue cuts through as the signal color and a creative violet answers it. The signature is light in the dark: a radial spotlight gradient washes from a bright corner into the void, the same move the source spends on its hero. Type is a confident geometric grotesk set tight, motion is everywhere and effortless, and every surface feels like it could be dragged, nudged, and published. It feels kinetic, premium, and unmistakably made by people who design for a living.

re-imagined from https://www.framer.com

Use in your project

Pull this design system into any project - it follows the system's tokens, recipes and rules. Run the commands yourself, or let your coding agent set it up and build.

1 · Authenticate
npx synthesisui@latest login
2 · Add this design system
npx synthesisui add flux --version 15
3 · Import the tokens in your global CSS
@import "_synthesisui/ds/flux/tokens.css"; @import "_synthesisui/ds/flux/theme.css";
Ask your agent
Use the "Flux" design system (slug: flux) to: build the UI I describe next

First make sure it's installed: run `npx synthesisui add flux` if `_synthesisui/ds/flux/` isn't in the project yet.

Read these files first (highest authority first):
- _synthesisui/ds/flux/rules.md - project rules for this system (if present); obey them above everything else
- _synthesisui/ds/flux/philosophy.md - the mission, voice and principles (if present); let it shape every screen
- _synthesisui/ds/flux/v15/GUIDE.md - how to apply the system, the recipes and the token vocabulary

Follow this contract (target framework: next):
- First check whether this refers to UI that already exists in the project. If it does, modify only what's needed and keep the rest intact and on-system. If it doesn't, build it new.
- Scope the markup with `data-ds="flux"` (or rely on it at the app root).
- Style with the design system only: reuse the `.ds-*` recipe classes and the DS-backed Tailwind utilities (`bg-primary`, `text-foreground`, `p-md`, `rounded-lg`, `font-display`…). Never use raw hex/px outside the system's scale.
- Make sure `tokens.css` + `theme.css` are imported in the global CSS (see the GUIDE's "How to apply").
- Wire the behavior yourself (open/close, focus, routing) - the system ships the looks, not the JS.

Composition (make it look composed, not just correct):
- Cap page content with a max-width container and center it - this DS ships `max-w-app` for dashboards/wide UI and `max-w-prose` for text columns. Don't stretch content edge-to-edge.
- Give the page a complete, intentional layout: clear vertical rhythm, sensible density and grouped sections. Never leave a single thin row floating on an empty screen.

Deliver senior-level, production-quality code: clean structure, accessible (ARIA + keyboard), and responsive.

Paste into Claude Code, Cursor or any coding agent. From your project you can also run npx synthesisui use flux "…".

Dependencies

What to install or load so the system renders at full fidelity - it ships token names and recipes, not the assets.

  • Web fonts - Space Grotesk, Inter, JetBrains Mono

    The system ships token names, not the fonts. Load them (Google Fonts, next/font or Fontsource) or type falls back to a generic family and loses the system's identity.

  • Icons - Lucidenpm i lucide-react

    Components reference Lucide icon names. Install it (or swap in your own icon set) to render them.

  • Chartsnpm i recharts

    Charts are themed through your series tokens, but you bring the rendering library (the gallery uses Recharts).

Color

Primitives and roles.

Named scales forged by the synthesis; semantic roles only ever point at them.

color.jade

400#1fd29b

500#00bb88

600#009e72

color.rose

400#ff6b8a

500#f43f6b

600#d62a55

color.veil

500#080808cc

color.void

50#ffffff

100#f5f5f5

200#e5e5e5

300#cccccc

400#999999

500#666666

600#404040

700#242424

800#171717

900#111111

950#080808

color.amber

400#ffcf4d

500#ffb020

600#e0901a

color.glass

100#ffffff0d

200#ffffff14

300#ffffff26

color.violet

300#b3a0ff

400#9580ff

500#7c5cff

600#6038f0

color.electric

300#66c2ff

400#33adff

500#0099ff

600#0055ff

700#0042c8

color.semantic - resolved live via CSS variables

info

{color.electric.400}

faint

{color.void.500}

muted

{color.void.400}

scrim

{color.veil.500}

accent

{color.violet.500}

border

{color.glass.200}

canvas

{color.void.950}

danger

{color.rose.500}

raised

{color.void.800}

overlay

{color.void.700}

primary

{color.electric.500}

success

{color.jade.500}

surface

{color.void.900}

warning

{color.amber.500}

foreground

{color.void.50}

color.series - categorical data-viz palette (bg-series-*)

series-1

series-2

series-3

series-4

series-5

series-6

series-7

series-8

Foundations

Shape & depth.

Corner radius, spacing rhythm and elevation - the physical feel of the system.

radius

sm
md
lg
xl
full

spacing

3xs2px
2xs4px
xs8px
sm10px
md15px
lg20px
xl40px
2xl60px
3xl96px

shadow

lg
md
sm
glow
ring

Typography

The voice of the system.

Display: Space Grotesk · Body: Inter · Mono: JetBrains Mono

xsDesign, set free0.75rem / 1.45
smDesign, set free0.8125rem / 1.5
baseDesign, set free0.9375rem / 1.6
lgDesign, set free1.25rem / 1.35
xlDesign, set free1.625rem / 1.25
2xlDesign, set free2.25rem / 1.1
displayDesign, set free3.875rem / 1.0

Motion

How it breathes.

Every keyframe runs live below, dressed in the system's own colors - durations, easing curves and the interactions they power.

keyframes - 9 live

fade
rise
spin
blink
float
shimmer
scale-in
glow-pulse
spotlight-drift

easings

standardease
swiftcubic-bezier(0.4, 0, 0.2, 1)
smoothcubic-bezier(0.44, 0, 0.56, 1)

durations

base · 0.3sfast · 0.2sslow · 0.6sambient · 1s

interaction patterns

enterreveal

Cards scale up into place as they enter.

enterentrance

Content rises and fades in smoothly.

hoverhover-lift

Surfaces lift toward the viewer on hover.

loopsignal-glow

Primary CTAs breathe an electric-blue glow.

loopcursor-blink

The text cursor blinks while typing.

looploading-spin

The loader ring spins while work happens.

loopambient-float

Floating UI cards drift gently above the stage.

Components · 45

Recipes, rendered live.

Every value below is a token reference resolved by the renderer - hover, toggle and switch tabs to feel the states. Bespoke components are rendered from their anatomy hint.

ds-badge

Pill chip for status and metadata; colored text on a glassy fill.

intent

infoaccentdangerneutralprimarysuccesswarning

ds-button

Full-pill action. Primary carries the electric blue and a blue glow; the light variant is a crisp white pill, the way the source spends its CTAs.

intent

ds-cursor

bespoke · pill

The bespoke multiplayer cursor tag - a live collaborator's name riding an electric pill, the signature of a shared canvas.

tone

▸ Marco▸ Marco

ds-spotlight

bespoke · surface

The bespoke hero backdrop - a radial wash of electric light pulled out of the void from one bright corner.

tone

Design bold. Launch fast.
Design bold. Launch fast.

ds-card

Floating panel on the dark stage - layered shadow, hairline white edge, lifts toward the viewer on hover.

padding

Default

A card wearing this system.

None

A card wearing this system.

emphasis

Default

A card wearing this system.

Elevated

A card wearing this system.

ds-select

Field trigger that reveals a focus ring on interaction.

Choose an option

ds-input

Field on glass; an electric ring snaps on at focus.

ds-avatar

Identity token - sized circle with initials or image.

size

MAMAMA

ds-link

bespoke · surface

Inline text link, for words inside sentences - the underline is the affordance, so it reads as a link without relying on colour alone. For standalone actions use button; for navigation chrome use navbar/sidebar items.

ds-kicker

bespoke · text

Mono uppercase eyebrow with wide tracking - the HUD microtype that labels a section ("01 · ECOSYSTEM"). Use above headings; data-tone="accent" for the highlighted variant.

tone

defaultaccent

ds-readout

bespoke · text

HUD data readout - a mono tabular value over a micro uppercase label ("42s · AVG RENDER"). The corner instrument of cinematic scenes; pair with the count-up hook for live-feeling numbers.

ValueLabel

ds-heading

bespoke · text

Display heading on the system's type scale - the display family at a semibold weight. Pick a `size` step (defaults to 2xl) so headings stay on-scale without hand-set styles.

size

lgxl2xldisplay

ds-text

bespoke · text

Body copy on the system's type scale. Pick a `size` step and a `tone`; defaults to base body text on the foreground color - so text stays on-system without hand-set styles.

size

xssmbaselg

tone

defaultmuted

ds-stack

bespoke · surface

Vertical layout primitive - a flex column with a token `gap` (defaults to md). Stack sections/cards without hand-set flex styles.

gap

A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.

align

A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.

ds-row

bespoke · surface

Horizontal layout primitive - a centered flex row with a token `gap` (defaults to sm). Compose toolbars/inline groups without hand-set flex styles.

gap

A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.

justify

A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.

align

A surface wearing this system.
A surface wearing this system.
A surface wearing this system.
A surface wearing this system.

ds-alert

Inline message. Tone maps onto the system's own semantic accents.

tone

Neutral

A message wearing this system.

Accent

A message wearing this system.

Primary

A message wearing this system.

Success

A message wearing this system.

Warning

A message wearing this system.

Danger

A message wearing this system.

Info

A message wearing this system.

ds-switch

Binary toggle - the track wears the system, on flips primary. Set data-state="on" on the track and the thumb.

state

ds-checkbox

Native checkbox/radio tinted to the system via accent-color. Put ds-checkbox on an <input type="checkbox"> (or radio).

ds-slider

Native range slider tinted to the system via accent-color. Put ds-slider on an <input type="range">.

ds-radio

Native radio tinted to the system via accent-color. Put ds-radio on an <input type="radio"> and give grouped radios a shared name.

ds-stepper

Numeric stepper - a value flanked by minus/plus controls. Compose ds-stepper with two ds-stepper-button (each a <button>; add the disabled attribute at a bound) and a ds-stepper-value between them.

3

ds-steps

Step indicator for a multi-step flow (wizard/checkout/onboarding). Compose ds-steps with ds-steps-step and ds-steps-connector between them; nest a ds-steps-marker (the numbered circle) and ds-steps-label inside each step. Mirror data-state="done|active|upcoming" on BOTH the step and its marker (like switch on/off).

ds-divider

Hairline separator. Horizontal by default; data-orientation="vertical" makes a vertical rule (stretches to the flex row height).

orientation

ds-tabs

Segmented control. The trigger marked data-active="true" lifts onto a surface; panels carry the body.

ds-avatar-group

Cluster of overlapping avatars. Wrap ds-avatar elements in ds-avatar-group and add ds-avatar-group-item to each so they overlap and ring against the surface. Drop the item class (or reset margin-left) on the first avatar.

MAJSKPRL

ds-chip

Compact entity/filter token - a pill holding an avatar/icon, a label and an optional ds-chip-remove. Set data-active="true" for a selected filter (tints the primary); use a <button> or add ds-chip-remove for a dismissible chip.

active

MAMaya AndersenMAMaya Andersen

ds-progress

Determinate track - the fill carries the primary.

ds-count

Notification indicator to overlay on an icon/button. ds-count shows a number on a high-contrast inverted bubble (portable in any DS); data-dot="true" drops the label for a small alert dot tinted danger. Position it absolutely over the trigger.

dot

3

ds-stat

KPI / metric - a label over a prominent value, with an optional delta. Compose ds-stat with ds-stat-label, ds-stat-value and ds-stat-delta (tone=up/down colors the change against neutral). Line several ds-stat in a flex row with a divider/border for a KPI strip.

Monthly revenue$128,430▲ 4.2%

ds-table

Data table. Compose <table class="ds-table"> with ds-table-head, ds-table-row, ds-table-cell-head and ds-table-cell.

ProjectStatusUpdated
HalogenActive2h ago
CinnabarPaused1d ago
EmberActive3d ago

ds-modal

Centered dialog over a scrim. Compose ds-modal (the centering layer) with ds-modal-overlay, ds-modal-panel, and ds-modal-header/body/footer.

Delete project?
This permanently removes the project and its data.

ds-sheet

Off-canvas panel (drawer) for mobile nav and side detail. Compose ds-sheet (the fixed layer) with ds-sheet-overlay (the scrim) and ds-sheet-panel; the panel docks to the right by default - data-side="left" docks it left.

Filters

ds-menu

Dropdown/popover surface. Compose ds-menu with ds-menu-item (tone=danger for destructive) and ds-menu-separator.

Edit
Duplicate
Delete

ds-field

Form field group. Compose ds-field with ds-field-label, the control, ds-field-hint and (when invalid) ds-field-error.

EmailEnter a valid email.

ds-sidebar

App navigation rail. Compose ds-sidebar with ds-sidebar-item (active=true marks the current route).

ds-topbar

App top bar - brand/search on the left, actions on the right.

AcmeMA

ds-navbar

Horizontal navigation bar. Compose ds-navbar with ds-navbar-item (active=true marks the current route; data-locked="true" dims a disabled/"soon" item).

ds-textarea

Multi-line text field - the input's taller sibling.

ds-breadcrumb

Trail of ancestors. Compose ds-breadcrumb with ds-breadcrumb-item (current=true for the leaf) and ds-breadcrumb-separator.

ds-pagination

Page navigation. Compose ds-pagination with ds-pagination-item (active=true for the current page).

ds-empty-state

Zero-data placeholder. Compose ds-empty-state with ds-empty-state-icon, ds-empty-state-title and ds-empty-state-description.

No projects yet

Create your first project to get started.

ds-toast

Transient notification. Tone tints the border; compose ds-toast with ds-toast-title and ds-toast-description.

tone

NotificationYour changes were saved.
successYour changes were saved.
warningYour changes were saved.
dangerYour changes were saved.
infoYour changes were saved.

ds-tooltip

Small label bubble - inverted surface for contrast against the canvas.

Copy link

ds-icon-button

Square, label-less action for toolbars and row controls - a quieter sibling of button.

ds-skeleton

Loading placeholder block. Ships the muted shape; animate it with Tailwind's `animate-pulse` (or a DS shimmer keyframe).

Engagement blocks · 5

Engagement, wearing the system.

Optional gamification blocks the AI advisor can propose - token-only, so they re-skin to any base. A library to compose from, not a parallel product.

ds-streak

Consecutive-day streak counter - rewards consistent return without nagging.

12day streak

ds-xp-bar

Experience / level progress bar - visualizes advancement toward a goal.

Level 4620 / 1000 XP

ds-progress-ring

Circular progress ring - goal completion at a glance. Set --ds-ring (e.g. 72%).

72%

ds-badge-level

Level / rank badge - recognizes earned status.

tier

bronzesilvergold

ds-leaderboard

Leaderboard - ranks peers to motivate progress (use sparingly in B2B).

1Ana2,480
2Bruno2,210
3Caio1,990

Icons · lucide

A consistent icon set.

Icons inherit the system: color via currentColor, a standardized stroke, sizing on the scale. Lucide by default; more libraries can be enabled per system.

Pages · 3

Whole pages, themed live.

Full-page layouts assembled only from recipes and tokens - every region re-themes to the system automatically. Icons and media render as placeholders until their adapters land.

dashboard-sidebarapp-shell
Workspace
Overview
Analytics
Projects
Docs
Settings
Revenue
+12%
$48.2k
Active users
+4%
12,480
Signups
+9%
1,204
Churn
-0.3%
1.8%
Revenue$48,240 this month
7D30D90D
Conversion
Traffic
Recent activity
  • Adashipped checkout
    now
  • Linmerged #482
    2m
  • Maxdeployed v10
    14m
  • Rioopened a proposal
    1h
onboardingblank
Step 1 of 3

Welcome - let's set you up

We'll tailor the workspace to your answers.

Step 2 of 3

Tell us about you

Your name
Work email
Step 3 of 3

Pick a plan to finish

Team size
landinglanding
Acme
ProductPricingDocsChangelog
New · v2.0

Ship a coherent product, faster

A complete design system, themed end to end - every token in its place, every screen already wearing your brand.

Free to start · no credit card required
Trusted by product teams everywhere
Why Acme

Everything ships on-system

Built to scale

Tokens compose into any surface you need.

Measured by design

Charts and dashboards inherit the theme for free.

Whole pages, themed

App shells and landings assume your shape instantly.

Workflow

From token to shipped page

Design once at the foundation and every component, chart and template re-dresses itself - no per-screen rework.

Foundations cascade to every surface
Components stay on-system by construction
Templates arrive already assembled
Quality

Excellent by default

Every piece ships measured: contrast, hierarchy and consistency are scored before anything reaches production.

Accessibility checked at the source
Design reviews built into the pipeline
One source of truth for every team
12k+
teams building on-system
99.9%
uptime across releases
4.9/5
average team rating

“We rebuilt our whole app on this system in a week - every screen came out consistent by default.”

Maya ChenHead of Design, Numera

Start building today

Spin up your system and ship the first page before lunch.

Acme
Design once, ship everywhere.
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© 2026 Acme Inc.

Charts · 5

Data, painted by the system.

Chart recipes themed entirely from token refs - series, grid, axes and fills re-paint to the system automatically. Sample data; the theming is the point.

revenuearea
usagebar
conversiondonut
trend-upsparkline
trend-downsparkline