ds-badge
Mono-spaced status pill with a breathing ember dot for live states.
tone
Warm obsidian, incandescent gradients, motion that breathes.
Ember reads the SynthesisUI flame literally: fire against the night. The canvas is a warm near-black - never pure black - so the amber-to-rose gradient lands like a live coal. Color is spent sparingly: hairlines, glows and one gradient signature, while typography carries the structure with a geometric display face over a quiet humanist body.
Pull this design system into any project - it follows the system's tokens, recipes and rules. Run the commands yourself, or let your coding agent set it up and build.
npx synthesisui@latest loginnpx synthesisui add ember --version 24@import "_synthesisui/ds/ember/tokens.css";
@import "_synthesisui/ds/ember/theme.css";Use the "Ember" design system (slug: ember) to: build the UI I describe next First make sure it's installed: run `npx synthesisui add ember` if `_synthesisui/ds/ember/` isn't in the project yet. Read these files first (highest authority first): - _synthesisui/ds/ember/rules.md - project rules for this system (if present); obey them above everything else - _synthesisui/ds/ember/philosophy.md - the mission, voice and principles (if present); let it shape every screen - _synthesisui/ds/ember/v24/GUIDE.md - how to apply the system, the recipes and the token vocabulary Follow this contract (target framework: next): - First check whether this refers to UI that already exists in the project. If it does, modify only what's needed and keep the rest intact and on-system. If it doesn't, build it new. - Scope the markup with `data-ds="ember"` (or rely on it at the app root). - Style with the design system only: reuse the `.ds-*` recipe classes and the DS-backed Tailwind utilities (`bg-primary`, `text-foreground`, `p-md`, `rounded-lg`, `font-display`…). Never use raw hex/px outside the system's scale. - Make sure `tokens.css` + `theme.css` are imported in the global CSS (see the GUIDE's "How to apply"). - Wire the behavior yourself (open/close, focus, routing) - the system ships the looks, not the JS. Composition (make it look composed, not just correct): - Cap page content with a max-width container and center it - this DS ships `max-w-app` for dashboards/wide UI and `max-w-prose` for text columns. Don't stretch content edge-to-edge. - Give the page a complete, intentional layout: clear vertical rhythm, sensible density and grouped sections. Never leave a single thin row floating on an empty screen. Deliver senior-level, production-quality code: clean structure, accessible (ARIA + keyboard), and responsive.
Paste into Claude Code, Cursor or any coding agent. From your project you can also run npx synthesisui use ember "…".
What to install or load so the system renders at full fidelity - it ships token names and recipes, not the assets.
The system ships token names, not the fonts. Load them (Google Fonts, next/font or Fontsource) or type falls back to a generic family and loses the system's identity.
npm i lucide-reactComponents reference Lucide icon names. Install it (or swap in your own icon set) to render them.
npm i rechartsCharts are themed through your series tokens, but you bring the rendering library (the gallery uses Recharts).
Color
Named scales forged by the synthesis; semantic roles only ever point at them.
color.rose
300#ec7d97
400#e45f7c
500#dd4161
600#c23351
700#9e2741
color.veil
500#08060bb3
color.amber
200#f6cf8d
300#f0bc64
400#eaa83c
500#d8922a
600#b87720
700#966310
color.azure
400#5b8def
500#4576d9
600#2265e9
color.obsidian
50#faf8fb
100#f5f2f6
200#e9e4ee
300#a79eb2
500#6b6375
700#221c2a
800#1a1620
900#121016
950#0b090d
color.viridian
400#45b07a
500#3a9968
600#307b56
color.vermilion
400#e0533a
500#cc4329
600#c93920
color.semantic - resolved live via CSS variables
info
{color.azure.400}
faint
{color.obsidian.500}
muted
{color.obsidian.300}
scrim
{color.veil.500}
accent
{color.amber.400}
border
{color.obsidian.700}
canvas
{color.obsidian.950}
danger
{color.vermilion.400}
raised
{color.obsidian.800}
overlay
{color.obsidian.700}
primary
{color.rose.500}
success
{color.viridian.400}
surface
{color.obsidian.900}
warning
{color.amber.400}
foreground
{color.obsidian.100}
color.series - categorical data-viz palette (bg-series-*)
series-1
series-2
series-3
series-4
series-5
series-6
series-7
series-8
Foundations
Corner radius, spacing rhythm and elevation - the physical feel of the system.
radius
spacing
shadow
Typography
Display: Space Grotesk · Body: Inter · Mono: JetBrains Mono
Motion
Every keyframe runs live below, dressed in the system's own colors - durations, easing curves and the interactions they power.
keyframes - 7 live
easings
durations
interaction patterns
Featured tiles kindle into place, scaling up from a spark.
Content enters rising softly, staggered by ~100ms.
A warm sheen sweeps across primary CTAs on hover.
Cards rise 4px and gain a rose-tinted shadow.
A ring of ember radiates out to draw the eye.
Live indicators breathe like a coal being fanned.
Components · 44
Every value below is a token reference resolved by the renderer - hover, toggle and switch tabs to feel the states. Bespoke components are rendered from their anatomy hint.
Mono-spaced status pill with a breathing ember dot for live states.
tone
Pill-shaped action. The primary intent carries the gradient signature and a rose glow; quieter intents stay in hairlines.
intent
Incandescent chip - a token name lit like a coal.
Primary content vessel. Hairline border over surface; lifts on hover with a rose-tinted shadow.
padding
Default
A card wearing this system.
None
A card wearing this system.
emphasis
Default
A card wearing this system.
Elevated
A card wearing this system.
Inline text link, for words inside sentences - the underline is the affordance, so it reads as a link without relying on colour alone. For standalone actions use button; for navigation chrome use navbar/sidebar items.
Mono uppercase eyebrow with wide tracking - the HUD microtype that labels a section ("01 · ECOSYSTEM"). Use above headings; data-tone="accent" for the highlighted variant.
tone
HUD data readout - a mono tabular value over a micro uppercase label ("42s · AVG RENDER"). The corner instrument of cinematic scenes; pair with the count-up hook for live-feeling numbers.
Display heading on the system's type scale - the display family at a semibold weight. Pick a `size` step (defaults to 2xl) so headings stay on-scale without hand-set styles.
size
Body copy on the system's type scale. Pick a `size` step and a `tone`; defaults to base body text on the foreground color - so text stays on-system without hand-set styles.
size
tone
Vertical layout primitive - a flex column with a token `gap` (defaults to md). Stack sections/cards without hand-set flex styles.
gap
align
Horizontal layout primitive - a centered flex row with a token `gap` (defaults to sm). Compose toolbars/inline groups without hand-set flex styles.
gap
justify
align
Inline message. Tone maps onto the system's own semantic accents.
tone
Neutral
A message wearing this system.
Accent
A message wearing this system.
Primary
A message wearing this system.
Success
A message wearing this system.
Warning
A message wearing this system.
Danger
A message wearing this system.
Info
A message wearing this system.
Select trigger. Two ways to use it: drop ds-select straight on a native <select> (its default chrome is stripped via appearance:none - wrap it and overlay your own chevron), or use it on a custom trigger (button/div) and nest a ds-select-chevron indicator. Reveals a focus ring on interaction.
Binary toggle - the track wears the system, on flips primary. Set data-state="on" on the track and the thumb.
state
Native checkbox/radio tinted to the system via accent-color. Put ds-checkbox on an <input type="checkbox"> (or radio).
Native range slider tinted to the system via accent-color. Put ds-slider on an <input type="range">.
Single-line text field - the workhorse of forms. Put ds-input on an <input>; pair it with ds-field for a label/hint/error.
Native radio tinted to the system via accent-color. Put ds-radio on an <input type="radio"> and give grouped radios a shared name.
Numeric stepper - a value flanked by minus/plus controls. Compose ds-stepper with two ds-stepper-button (each a <button>; add the disabled attribute at a bound) and a ds-stepper-value between them.
Step indicator for a multi-step flow (wizard/checkout/onboarding). Compose ds-steps with ds-steps-step and ds-steps-connector between them; nest a ds-steps-marker (the numbered circle) and ds-steps-label inside each step. Mirror data-state="done|active|upcoming" on BOTH the step and its marker (like switch on/off).
Hairline separator. Horizontal by default; data-orientation="vertical" makes a vertical rule (stretches to the flex row height).
orientation
Segmented control. The trigger marked data-active="true" lifts onto a surface; panels carry the body.
Identity token - a sized circle showing initials (the fallback) or an image via the ds-avatar-img part.
size
Cluster of overlapping avatars. Wrap ds-avatar elements in ds-avatar-group and add ds-avatar-group-item to each so they overlap and ring against the surface. Drop the item class (or reset margin-left) on the first avatar.
Compact entity/filter token - a pill holding an avatar/icon, a label and an optional ds-chip-remove. Set data-active="true" for a selected filter (tints the primary); use a <button> or add ds-chip-remove for a dismissible chip.
active
Determinate track - the fill carries the primary.
Notification indicator to overlay on an icon/button. ds-count shows a number on a high-contrast inverted bubble (portable in any DS); data-dot="true" drops the label for a small alert dot tinted danger. Position it absolutely over the trigger.
dot
KPI / metric - a label over a prominent value, with an optional delta. Compose ds-stat with ds-stat-label, ds-stat-value and ds-stat-delta (tone=up/down colors the change against neutral). Line several ds-stat in a flex row with a divider/border for a KPI strip.
Data table. Compose <table class="ds-table"> with ds-table-head, ds-table-row, ds-table-cell-head and ds-table-cell.
| Project | Status | Updated |
|---|---|---|
| Halogen | Active | 2h ago |
| Cinnabar | Paused | 1d ago |
| Ember | Active | 3d ago |
Centered dialog over a scrim. Compose ds-modal (the centering layer) with ds-modal-overlay, ds-modal-panel, and ds-modal-header/body/footer.
Off-canvas panel (drawer) for mobile nav and side detail. Compose ds-sheet (the fixed layer) with ds-sheet-overlay (the scrim) and ds-sheet-panel; the panel docks to the right by default - data-side="left" docks it left.
Dropdown/popover surface. Compose ds-menu with ds-menu-item (tone=danger for destructive) and ds-menu-separator.
Form field group. Compose ds-field with ds-field-label, the control, ds-field-hint and (when invalid) ds-field-error.
App navigation rail. Compose ds-sidebar with ds-sidebar-item (active=true marks the current route).
App top bar - brand/search on the left, actions on the right.
Horizontal navigation bar. Compose ds-navbar with ds-navbar-item (active=true marks the current route; data-locked="true" dims a disabled/"soon" item).
Multi-line text field - the input's taller sibling.
Trail of ancestors. Compose ds-breadcrumb with ds-breadcrumb-item (current=true for the leaf) and ds-breadcrumb-separator.
Page navigation. Compose ds-pagination with ds-pagination-item (active=true for the current page).
Zero-data placeholder. Compose ds-empty-state with ds-empty-state-icon, ds-empty-state-title and ds-empty-state-description.
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Transient notification. Tone tints the border; compose ds-toast with ds-toast-title and ds-toast-description.
tone
Small label bubble - inverted surface for contrast against the canvas.
Square, label-less action for toolbars and row controls - a quieter sibling of button.
Loading placeholder block. Ships the muted shape; animate it with Tailwind's `animate-pulse` (or a DS shimmer keyframe).
Engagement blocks · 5
Optional gamification blocks the AI advisor can propose - token-only, so they re-skin to any base. A library to compose from, not a parallel product.
Consecutive-day streak counter - rewards consistent return without nagging.
Experience / level progress bar - visualizes advancement toward a goal.
Circular progress ring - goal completion at a glance. Set --ds-ring (e.g. 72%).
Level / rank badge - recognizes earned status.
tier
Leaderboard - ranks peers to motivate progress (use sparingly in B2B).
Icons · lucide
Icons inherit the system: color via currentColor, a standardized stroke, sizing on the scale. Lucide by default; more libraries can be enabled per system.
Pages · 3
Full-page layouts assembled only from recipes and tokens - every region re-themes to the system automatically. Icons and media render as placeholders until their adapters land.
We'll tailor the workspace to your answers.
Capture any interface, synthesize a canonical system, ship it.
Charts · 6
Chart recipes themed entirely from token refs - series, grid, axes and fills re-paint to the system automatically. Sample data; the theming is the point.